Increase in violence predicted from next-generation video games: You thought it was bad now with Grand Theft Auto? Just wait.
01/29/2008
Jury: Dad Killed Baby Over Broken Xbox
(AP) PHILADELPHIA - A man who spent long hours each day playing video games was convicted Tuesday of killing his 17-month-old daughter when she pulled down his Xbox console. Prosecutors believe Tyrone Spellman pummeled Alayiah Turman, cracking her skull several times, while her pregnant mother napped in another room in September 2006.
Jurors rejected arguments that Spellman confessed to protect the mother and convicted him of third-degree murder and child endangerment. He was acquitted of first-degree murder. He could be sentenced to about 23 to 47 years in prison. Spellman fled the house after the beating, and the mother, Mia Turman, had no reason to go in the bedroom where the baby was found, prosecutors said. "He (Spellman) spent six to seven hours a day in there playing Xbox," Assistant District Attorney James Berardinelli said.
Spellman, 27, of Philadelphia, confessed to police the next day, but defense lawyer Bobby Hoof noted that his statement came after 24 hours in custody. "That game controlled me."
An autopsy showed that Alayiah had suffered a broken arm about two weeks before she died _ an injury that city social workers did not see on two visits to the house in late August, when they found the baby well. The city took custody of the couple’s second daughter, born after Alayiah’s death.
This study shows why this happens:
Let's say that I'm not surprised that this is happening. How long will it be until the next video game related killing? How many people will have to die then?
Hopefully next year's video game burning will have an even greater amount of contributions. The folks at Landover are truly doing the Lord's work by protecting the youth of America from this aweful temptation.
Praise!!
Attached below is an image of the crazed Xbox murderer:
01/29/2008
Jury: Dad Killed Baby Over Broken Xbox
(AP) PHILADELPHIA - A man who spent long hours each day playing video games was convicted Tuesday of killing his 17-month-old daughter when she pulled down his Xbox console. Prosecutors believe Tyrone Spellman pummeled Alayiah Turman, cracking her skull several times, while her pregnant mother napped in another room in September 2006.
Jurors rejected arguments that Spellman confessed to protect the mother and convicted him of third-degree murder and child endangerment. He was acquitted of first-degree murder. He could be sentenced to about 23 to 47 years in prison. Spellman fled the house after the beating, and the mother, Mia Turman, had no reason to go in the bedroom where the baby was found, prosecutors said. "He (Spellman) spent six to seven hours a day in there playing Xbox," Assistant District Attorney James Berardinelli said.
Spellman, 27, of Philadelphia, confessed to police the next day, but defense lawyer Bobby Hoof noted that his statement came after 24 hours in custody. "That game controlled me."
An autopsy showed that Alayiah had suffered a broken arm about two weeks before she died _ an injury that city social workers did not see on two visits to the house in late August, when they found the baby well. The city took custody of the couple’s second daughter, born after Alayiah’s death.
VIOLENT VIDEO GAMES CAN INCREASE AGGRESSION
May Be More Harmful Than Violent Television and Movies Because of the Interactive Nature of the Games
WASHINGTON - Playing violent video games like Doom, Wolfenstein 3D, Mortal Kombat or Halo can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life, according to two studies appearing in the April issue of the American Psychological Association's (APA) Journal of Personality and Social Psychology. Furthermore, violent video games may be more harmful than violent television and movies because they are interactive, very engrossing and require the player to identify with the aggressor, say the researchers.
"One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can temporarily increase aggressive behavior in all types of participants."
The first study involved 227 college students who completed a measure of trait aggressiveness and reported their actual aggressive behaviors (delinquency) in the recent past. They also reported their video game playing habits. "We found that students who reported playing more violent video games in junior and high school engaged in more aggressive behavior," said lead author Anderson, of Iowa State University. "We also found that amount of time spent playing video games in the past was associated with lower academic grades in college."
In the second study, 210 college students played either a violent (Wolfenstein 3D) or nonviolent video game (Myst). A short time later, the students who played the violent video game punished an opponent (received a noise blast with varying intensity) for a longer period of time than did students who had played the nonviolent video game.
"Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations," said Dr. Anderson. "In the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggression-related scripts that can become more and more accessible for use when real-life conflict situations arise."
"One major concern is the active nature of the learning environment of the video game," say the authors. "This medium is potentially more dangerous than exposure to violent television and movies, which are known to have substantial effects on aggression and violence."
May Be More Harmful Than Violent Television and Movies Because of the Interactive Nature of the Games
WASHINGTON - Playing violent video games like Doom, Wolfenstein 3D, Mortal Kombat or Halo can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life, according to two studies appearing in the April issue of the American Psychological Association's (APA) Journal of Personality and Social Psychology. Furthermore, violent video games may be more harmful than violent television and movies because they are interactive, very engrossing and require the player to identify with the aggressor, say the researchers.
"One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can temporarily increase aggressive behavior in all types of participants."
The first study involved 227 college students who completed a measure of trait aggressiveness and reported their actual aggressive behaviors (delinquency) in the recent past. They also reported their video game playing habits. "We found that students who reported playing more violent video games in junior and high school engaged in more aggressive behavior," said lead author Anderson, of Iowa State University. "We also found that amount of time spent playing video games in the past was associated with lower academic grades in college."
In the second study, 210 college students played either a violent (Wolfenstein 3D) or nonviolent video game (Myst). A short time later, the students who played the violent video game punished an opponent (received a noise blast with varying intensity) for a longer period of time than did students who had played the nonviolent video game.
"Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations," said Dr. Anderson. "In the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts. Longer-term effects are likely to be longer lasting as well, as the player learns and practices new aggression-related scripts that can become more and more accessible for use when real-life conflict situations arise."
"One major concern is the active nature of the learning environment of the video game," say the authors. "This medium is potentially more dangerous than exposure to violent television and movies, which are known to have substantial effects on aggression and violence."
Let's say that I'm not surprised that this is happening. How long will it be until the next video game related killing? How many people will have to die then?
Hopefully next year's video game burning will have an even greater amount of contributions. The folks at Landover are truly doing the Lord's work by protecting the youth of America from this aweful temptation.
Praise!!
Attached below is an image of the crazed Xbox murderer:
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