Re: Fun games for children (no violence)
How about The Mansion of Happiness?
How about The Mansion of Happiness?
The Mansion of Happiness: An Instructive Moral and Entertaining Amusement is a children's board game inspired by Christian morality. Players race about a sixty-six space spiral track depicting virtues and vices with their goal being The Mansion of Happiness at track's end. Instructions upon virtue spaces advance players toward the goal while those upon vice spaces send them further away from it.
The game was designed by clergyman's daughter, Anne Abbott in 1843, published by W. & S.B. Ives of Salem, Massachusetts in 1843, and republished by Parker Brothers in 1894. The republication claimed The Mansion of Happiness was the first board game published in the United States of America; today, however, the distinction is awarded to Lockwood's Traveller's Tour games of 1822. The popularity of The Mansion of Happiness and similar moralistic board games was challenged in the last decades of the 19th century when the focus of games became materialism and competitive capitalistic behavior.
Instructions upon spaces depicting virtues move the player closer to The Mansion of Happiness while spaces depicting vices send the player back to the pillory, the House of Correction, or prison, and thus, further from The Mansion of Happiness.[4] Sabbath-breakers are sent to the whipping post.[4] The vice of Pride sends a player back to Humility, and the vice of Idleness to Poverty.[5
The game was designed by clergyman's daughter, Anne Abbott in 1843, published by W. & S.B. Ives of Salem, Massachusetts in 1843, and republished by Parker Brothers in 1894. The republication claimed The Mansion of Happiness was the first board game published in the United States of America; today, however, the distinction is awarded to Lockwood's Traveller's Tour games of 1822. The popularity of The Mansion of Happiness and similar moralistic board games was challenged in the last decades of the 19th century when the focus of games became materialism and competitive capitalistic behavior.
Instructions upon spaces depicting virtues move the player closer to The Mansion of Happiness while spaces depicting vices send the player back to the pillory, the House of Correction, or prison, and thus, further from The Mansion of Happiness.[4] Sabbath-breakers are sent to the whipping post.[4] The vice of Pride sends a player back to Humility, and the vice of Idleness to Poverty.[5




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